![]() ![]() This means every Liu Kang player will be playing with the same toolkits as other Kang players, etc. ![]() So what’s the main new gimmick of Mortal Kombat 1 ? Netherrealm have gone back-to-basics once more by having each fighter have a single variation of play. I spent extensive time with Mortal Kombat 1 ’s online stress test this past weekend, taking the game online to fight other players as well as playing a limited single player Kombat Tower, the game’s equivalent of an arcade mode. The result? A n experience that has me excited for the new future of this series. So imagine my surprise that the oddly titled Mortal Kombat 1 looks to go back to the start of the timeline for a wild revisionist version of the game we know and love while introducing new gameplay mechanics that drastically alter the way we play. Then Mortal Kombat X introduced a great amount of player freedom with its variation system and sped the game up to blistering speeds, but a lot of fan-favorites were set aside for a focus on new characters such as the “Kombat Kids.” Mortal Kombat 11 introduced a gear system similar to Injustice 2 and custom variations but had a story almost entirely alienating to newcomers. Mortal Kombat was a nice return to form for the series. They’ve always taken more creative risks than their competitors, to somewhat mixed results. ![]() Netherrealm Studios has always been one of the more fascinating fighting game developers. ![]()
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